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Selasa, 20 Desember 2011

Concluding Remark part V



KEGIATAN PENELITIAN SEBAGAI USAHA UNTUK MENINGKATKAN
PROFESIONALISME GURU MATEMATIKA
Written by: Mr. Marsigit
Concluding Remark
by Doni Hermawan / 10305141026

As an innovative teacher, we must conduct research to gain some knowledge about our environment that has a relationship of mathematics. Some of the knowledge we get from the study whether legally or formal ontology can improve the professionalism of teachers in the field of mathematics education.

The scope of mathematics education research comes from a push by researchers to update about mathematics education. Conscious or not of mathematics education can be sourced by conceptual factors, values
​​, pragmatic, empirical, and even politics. As a simple example of research on mathematics education as a teacher doing research to check on the weather there is a relationship between student characteristics and outcomes of the relationship between the attitudes of teachers and test the creativity of students, etc.

Create a math problem that the problem will come from natural disasters


Case:

Tsunamis have occurred in North Maluku, the victim died as many as 18 people, while the injured were reportedly as many as 102 people and hundreds of homes suffered significant damage. Currently about 1050 survivors were already in the evacuation of a safer place. The local government also has provided funding of 60 million for emergency handling of the disaster.



Problem:

With the local government fund of 60 million, how long the funds would be exhausted if only used for food? And when the central government no later than sending  aid to the North Maluku?

In one day there spent the variety of different foods, with details as follows (assuming a constant need for everyday):
Rice:                               Rp. 3,941,000.00
Baby Milk & Food:           Rp. 600,000.00
Mineral Water:                Rp. 500,000.00
Seasoning Kitchen:          Rp. 800,000.00
Edible Oils:                     Rp. 700,000.00
LPGGas:                          Rp. 2,900,000.00
Vegetables:                     Rp. 1,500,000.00
Eggs, Chicken, Fish:         Rp. 3,100,000.00
Other:                            Rp. 859,000.00



Solution:

We add up all the details of the prices needs of refugees in one day, we get the nominal value of Rp. 15,000,000.00

Funds ÷ demand      =        Rp. 60,000,000.00 ÷ Rp. 15,000,000.00
Result                             =        4

So with funds amounting to 60 million, not later than the central government to send aid after 4 days post-disaster.

Senin, 19 Desember 2011

Response: “Curhatan Anak Gamer’s”

Iseng2 mampir di sebelah, nemu yang kayak gini, share ke temen2 dah :D
Link from : http://yeahmahasiswa.com/post/13326979382/response-curhatan-anak-gamers

Jujur gue agak geli dengan pendapat salah seorang mahasiswa yang juga gamer tentang kisahnya atau entah temannya sesama gamer yang begitu susahnya dapat pacar idamannya. Gue ingin beropini sedikit boleh kan, toh tujuannya gue juga ingin menolong sobat gue yang notabene sesama mahasiswa dan gamer. :D
A. KENAPA PARA GAMERS JARANG DILIRIK CEWEK?
Memang tidak semua gamer punya talenta bermacam-macam. Belum tentu seorang gamer yang jago ngegame bisa main musik. Belum tentu juga jago olahraga. Tapi setidaknya di samping jago ngegame, pasti dia punya kelebihan yang lain kan yang menarik? Paling tidak selama hidup lo pasti adalah cewek yang tertarik dengan bakat lo selain main game. Kalau ngga ada sama sekali yang tertarik ya.. derita lo hehe :p
B. SEBAGIAN GAMERS ORANGNYA SETIA?
Ah ngga juga kok, titel seorang gamer bukanlah patokan tentang kesetiaan. Ngga ada hubungannya sama sekali sob. Gamer dibilang setia karena tiap hari kerjaannya di net, jarang jalan, kalau jalan paling cuma sama anak-anak net dan lo bilang pasti lo setia karena bakal JARANG KETEMU SAMA CEWEK, gitu kan?
Coba deh ditelaah lagi, tiap hari lo ngegame, nongkrong di net dan bahkan JARANG KETEMU CEWEK. Kalau lo sendiri jarang ketemu cewek gimana mau dapat pacar sob. Jadi ngga ada sejarahnya gamer bisa dikatakan setia karena cuma nongkrong di net dan ngga bakal selingkuh karena KETEMU CEWE AJA JARANG.
C. MENGENAI BEBERAPA ALASAN CEWEK TENTANG COWOK GAMERS
Gue bakal coba memaparkan dari dua sudut pandang sesuai yang gue alami, so sebisa mungkin gue netral ya.
  1. Cewek bilang: Cowok gamer lebih mentingin dunia game ketimbang ceweknya. | Lo bilang: Ngga juga tergantung pribadi masing-masing, ngga semuanya begitu. | gue bilang: Itu betul, semua laki-laki yang mampu berpikir secara dewasa pasti tahu yang namanya membuat PRIORITAS.
  2. Cewek bilang: Cowok gamer suka ngabisin duit main game terus. | Lo bilang: Selama ngga pake uang cewek ngga apa | gue bilang: Memang betul selama ngga pake uang si cewek ngga apa, tapi kalau pake waktu si cewek cuma buat nemenin lo? Apa mereka mau? Gue sendiri juga ogah berjalan berlama-lama nganterin belanja cewek gue, makanya ngga heran kalau banyak laki-laki entah itu masih pacaran atau udah nikah, tiap ada kesempatan maka lebih milih duduk daripada berdiri jalan-jalan ikut muter-muter cari barang ini itu :p
  3. Cewek bilang: Rata-rata cowok gamer dianggap cupu kan maksudnya. | Lo bilang: Ngga semuanya begitu. | gue bilang: Pendapat tersebut sama aja seperti pendapat kalau “SEMUA GAMER COWOK ITU SETIA”. So, lo udah tahu jawabannya tanpa gue perlu ngejelasin lagi kan?
  4. Cewek bilang: Cowok gamer jarang mandi karena keranjingan naikin level (atau intinya keranjingan ngegame). | Lo bilang: Ini bener. | gue bilang: Si cewek berhak ngga mau sama cowok gamer, gue sendiri juga ngga mau lihat cewek gue jarang mandi lalu jalan bareng gue.
  5. Cewek bilang: Cowok gamer rata-rata perokok. | Lo bilang: Rata-rata, ngga semuanya begitu. | gue bilang: Lagi-lagi pernyataan yang sama sekali ngga berdasar. No need further explanation.
  6. Cewek bilang: Tidak memperhatikan dunia luar, intinya jarang gaul. | Lo bilang: Ngga selamanya di depan kompi terus, bisa buta ini mata. | gue bilang: Balik lagi apa para cowok gamer itu bisa menentukan PRIORITAS atau tidak. Oke, ngga selamanya di depan kompi terus karena memang ngga baik juga untuk kesehatan (ngga cuma mata), tapi setelah itu ngapain? Lebih milih hangout bareng temen-temen sesama gamer yang mungkin notabene kebanyakan cowok atau hangout asyik bareng temen-temen untuk ngajak kenalan cewek? Atau mungkin malah habis pulang ngegame langsung tidur di kosan? :p
  7. Cewek bilang: Cowok gamer rata-rata suka cabut/bolos. | Lo bilang: ngga semuanya begitu, asal bolos tapi tetep bisa ngikutin pelajaran ngga masalah. | gue bilang: Hanya cowok yang masih SD/SMP/SMA yang masih berpikiran seperti itu. Lo udah mahasiswa bro, udah gede. Saatnya merubah pola pikir. Hidup lo ngga cuma ngegame. Kecuali lo memang kerja di perusahaan game :p
  8. Cewek bilang: Takut disaingin/diduakan ama game. | Lo bilang: Gamer rela ninggalin game demi ceweknya (walau susah). | gue bilang: Kata-kata walau susah nunjukin kalau PRIORITAS lo masih buat game. So ya bener si cewek. Gue juga ngga mau berlama-lama ditinggal nyalon sama cewek gue :p
Soal pendapat yang gue quote:
kita aja bisa setia ama komputer dari pagi ampe ketemu pagi, kenapa sama cewek ga??? btul khan??”.saya hanya mewakili hati dri anak” gamer’s di Indonesia”
Itu betul-betul salah besar. Jangan analogikan cewek dengan game/komputer. Cewek punya perasaan terlebih lagi cewek makhluk perasa, bukan seperti cowok yang berpikir dengan logika. Ngga ada kan komputer yang lo tinggalin lalu bakal protes marah-marah? :p
Mungkin inti dari pendapat gue di atas adalah don’t be selfish, terlebih lagi lo sodara gue sesama cowok, sesama gamer juga. Gue pengen lo juga bisa ngertiin cewek (tentunya yang cewek juga nantinya bisa ngertiin cowok lho ya :p)
Semoga tulisan gue di atas dapat bermanfaat buat sodara gue sesama cowok, sesama gamer, sebangsa dan setanah air. Goodluck bray, semoga kalian bisa menemukan cewek idaman kalian. :D

Senin, 12 Desember 2011

Concluding Remark Part IV


“GERAKAN REFORMASI UNTUK MENGGALI DAN MENGEMBANGKAN NILAI-NILAI MATEMATIKA UNTUK MENGGAPAI KEMBALI NILAINILAI LUHUR BANGSA MENUJU STANDAR INTERNASIONAL PENDIDIKAN” Written by: Dr. Marsigit, M.A.
Concluding Remark
by : Doni Hermawan / 10305141026
Entering the 21st century nation Indonesia is marked by an era of reform in all areas of life, the hard times due to the severe economic crisis. Phenomenon that emerged from a prolonged crisis shows the changes in various aspects of political, economic laws of life, and education. Facts sufficient to show that Indonesia is time to reexamine the paradigm of nation building. Education can provide a foundation for the development of noble values, legal reform, political, economic culture, and others. Thus, reform in education is a claim that is not negotiable.
The era of reform and to provide more hope, challenge and opportunity, but many are still questioning the expectations, challenges and opportunities to the world what we in education reform. Thus it seems inappropriate in knowing by all parties are called to promote education in Indonesia. In the midst of the hustle and bustle of the demands for reform, the fundamental problem in the macro from the world of education increased surface including fighting corruption, improving the quality, decentralization and the autonomy of education, legislation, empowerment and participation, paradigm.

Math scores can be seen from the context of ontological, epistemological and axiological within the limits of intrinsic value, extrinsic and systemic. For learners of mathematics itself the lowest value of mathematics is that if you only use its own, higher math scores if it can be used for public interest. But the highest math scores is if it can be used systemically for the wider interests. But the values ​​of mathematics that is developed should be coupled with critical thinking because the math is none other than critical thinking itself. Future of mathematics acuity can walk through the concept of teleology that what happens in the future at least photographed through now. However, there are other values ​​associated with the level of quality. At first the quality of math scores only appear on the outside, but on the quality and the second and third so then the value of mathematics is metaphysical. With analog and then think what happened to the disclosure of the value of mathematics can be used also in the disclosure of the noble values ​​of the nation.

Kamis, 08 Desember 2011

Concluding remark Part III

KTSP dan Implemantasinya
By : Drs. Marsigit MA
Concluded : Doni Hermawan , 10305141026

Education Unit Level Curriculum (SBC) is an operational educational curriculum developed by and implemented in each educational unit in Indonesia. SBC consists of educational level of the education objectives, structure and level of the education curriculum, education calendar, and syllabus.

Standards of good content, among others, include:
The basic framework and structure of the curriculum,
The burden of learning,
level of the education curriculum that was developed at the unit level of education, and
Calendar of education.

The implementation is left entirely to the school curriculum, in the sense that there is no intervention from the Department of Education or the Ministry of National Education. SBC in addition involves the preparation of teachers and employees also involve the school committee and if necessary, experts from local universities. With the involvement of the school committee in the preparation of the curriculum is structured curriculum will be in accordance with the aspirations of the people, situations and environmental conditions and community needs.

Senin, 05 Desember 2011

Concluding Remark Part II


Concluding Remark "Memanfaatkan Microsoft Word 2007 Sebagai Media Pembelajaran Geometri di SMP" Written by: Dr. Marsigit, M.A
by: Doni Hermawan/10305141026


Utilization of computers in schools is helping students to improve the quality of student learning, particularly Microsoft Word 2007. Use of Microsoft 2007 is an effort by teachers to the learning of mathematics, especially geometry can be more optimally. Microsoft Word 2007 can be used in the field of geometry, such as the manufacture of dimension 2 and dimension 3. Wearer was quite easy. So with the Microsoft Word application in learning at school is expected to boost the performance of students and teachers become more leverage.